CSS Cubic-Bezier Generator — Visual Easing Curve Editor
Build CSS cubic-bezier easing curves visually. Compare against ease-in-out, spring, bounce. Live animation preview. Free.
About CSS Cubic Bezier Generator
A cubic-bezier generator lets you author CSS animation easing curves visually — dragging the two control points of a Bézier curve while a sample element animates with that exact timing — so the motion *feels* the way you want before you settle on `cubic-bezier(0.4, 0, 0.2, 1)` or some other set of magic numbers. The ZTools Cubic-Bezier Generator includes a side-by-side comparison against the CSS keyword easings (ease, ease-in, ease-out, ease-in-out, linear) and against popular published curves (Material Design standard, iOS spring, ease-out-quart), saves your custom curves locally for reuse, and exports plain CSS or a Tailwind 4 arbitrary-value transition string.
Use cases
- Buttery UI transitions. Default `ease-in-out` feels mushy. A tighter curve like `cubic-bezier(0.2, 0, 0, 1)` lands UI motion more precisely — visual editor lets you find that curve in seconds.
- Page-transition timing. Two-stage page transitions need an out-curve and an in-curve. Build both, visualize together, copy.
- Spring-style motion. Bouncy interactions in mobile-first UIs. Pick the spring preset, fine-tune, copy.
- Brand-aligned animation. Brand systems often define one canonical easing. Save it as a named token; reuse everywhere.
How it works
- Drag the control points. Two control points on a 2D pad. The curve updates live; the sample element animates with the new timing on every drag.
- Compare against keywords. Side-by-side animation: your curve vs ease-in-out, ease-out, etc. Visual diff is more useful than reading numbers.
- Try presets. Material standard, iOS spring, ease-out-quart, ease-out-expo, etc. Tweak from a preset rather than starting from blank.
- Set duration. Curve shape + duration = the felt motion. The preview animates at the duration you specify (default 400 ms).
- Copy CSS. Plain CSS string (transition or animation-timing-function), Tailwind 4 utility, or a CSS variable declaration.
Examples
Input: Material Design standard
Output: cubic-bezier(0.4, 0, 0.2, 1)
Input: iOS spring (subtle)
Output: cubic-bezier(0.5, 1.5, 0.5, 1)
Input: Ease-out-quart
Output: cubic-bezier(0.25, 1, 0.5, 1)
Frequently asked questions
When to use cubic-bezier vs CSS keywords?
Keywords (ease, ease-out) are fine for prototypes. Production UI almost always benefits from a tuned cubic-bezier — typically a steep early acceleration (Y > X) for tight, satisfying motion.
Can I overshoot (Y > 1 or Y < 0)?
Yes — control points can exceed 0–1 on the Y axis to produce overshoot / undershoot, useful for spring-style motion. The X axis must stay in 0–1.
How long should an animation take?
150–300 ms for in-context UI (hover, focus, click). 300–500 ms for emphasis (modal open, page transition). Beyond ~600 ms feels sluggish.
Does it work for keyframe animations too?
Yes — the curve applies to animation-timing-function, transition-timing-function, or per-keyframe via animation-timing-function inside @keyframes.
Why does my custom curve look almost identical to ease-out?
Many "tuned" curves are subtle variations — that subtlety is exactly what makes UI motion feel premium. Trust the side-by-side comparison.
Can I share the curve as a link?
Yes — the URL encodes the curve so you can paste in Slack and a teammate sees the same editor state.
Pro tips
- Start from a preset (Material standard) and tweak slightly — building a curve from scratch is rarely worth it.
- For most UI, X1 ≈ 0.2–0.4 and X2 ≈ 0.0 produces tight ease-out motion that feels modern.
- Pair the curve with the right duration — a great curve at 800 ms still feels slow.
- Save a brand-canonical curve as a CSS variable (--ease-brand) so the team uses one curve everywhere.
- Test on mobile — what feels snappy on a 120 Hz desktop sometimes feels janky on a 60 Hz phone.
Reviewed by Ahsan Mahmood · Last updated 2026-05-05 · Part of ZTools.
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